The Cloud Gaming Market is estimated to be valued at USD 306 million in 2019 and is projected to reach USD 3,107 million by 2024, at a CAGR of 59.0%.
The
major driving factors are the commercialization of 5G, the rise in a number of
gamers, and the upsurge of immersive and competitive gaming on mobile. An
increase in the number of internet users is also expected to drive cloud gaming
growth during the forecast period.
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Game
Platform Service to grow at higher CAGR in cloud gaming market during forecast
period
Game
platform service is expected to witness the highest growth in the coming years
owing to the presence of key market players like Microsoft, Amazon Web
Services, and Google. For instance, in March 2019, Google unveiled Stadia,
which is a cloud gaming service that enables instant streaming of games on TV,
desktop, laptop, tablet, or smartphone and allows users to seamlessly swap
between the platforms with the help of wireless controller that connects
directly to Google’s cloud.
Gaming
console to hold largest size of cloud gaming market in 2019
The
gaming console segment will have a major share in the cloud gaming market owing
to the extensive and robust distribution network of major players such as Sony
and Microsoft. The launch of cloud gaming platforms has rendered console
manufacturers with a favorable opportunity to monetize on their existing library
of gaming content and augment their product capabilities. These players are
primarily employing their cloud gaming platforms to generate recurring revenue
streams through their existing gaming users.
Video
streaming to witness fastest growth in cloud gaming market in coming years
Video
streaming solution relieves clients from computationally intensive graphics
rendering and is ideal for clients with resource-constrained devices.
Additionally, in this approach, computational load is paid along with network load
since transmitting videos is more expensive than transmitting graphics
commands. Owing to this, video streaming will hold the largest market share.
Avid
Gamer segment held largest share of cloud gaming market in 2019
The
larger market share of avid gamer segment is attributed to their regular
presence in the gaming market. However, these gamers are attributed to have a
stake of 15–25% of total sales volume, and they tend to be more price-sensitive
compared to serious gamers. An avid gamer may become a serious gamer, but time
constraints limit this possibility. Such gamers treat gaming as an alternative
source of recreation and may temporarily stop gaming for studies, jobs, outdoor
games, dis-interest, or boredom.
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APAC
to have highest CAGR in cloud gaming market during forecast period
The
APAC cloud gaming market is foreseen to augment at a significant rate owing to
the increasing number of 5G infrastructure development initiatives in the
region. Additionally, the cost-effective nature of the cloud gaming platforms
is promoting its usage across various new customer classes that vary in
investing in gaming systems due to their expensive nature.